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Performance optimisation

Stutter, long loading screens, crashes and hot phones cost you players and reviews. Most of it can be fixed without changing how the game plays.

We profile your Unity project on real devices, find what's actually slow, and fix it in order of impact. You get measurements before and after, so you can see exactly what changed.

Start a project: performance optimisation

Tell us a little about it. We reply within two working days.

Screenshots

  • Illustration of a frame time graph with large spikes before optimisation
  • Illustration of a smooth, even frame time graph after optimisation

What's included

  • Profiling on real low and mid-range devices
  • Frame rate and stutter fixes: CPU, GPU and garbage collection
  • Memory use and crash reduction
  • Faster loading times
  • Smaller download and install size
  • Battery use and heat
  • Unity version upgrades and package clean-up
  • Before and after report

How it works

  1. Measure

    We profile the game on the phones your players actually use and record a baseline.

  2. Prioritise

    A short list of problems ranked by impact, so the biggest wins come first.

  3. Fix

    We make the changes in your project, without changing how the game plays.

  4. Verify

    We measure again on the same devices and hand over the before and after numbers.

Ready to start?

Send us a short message about your project. We reply within two working days with questions or a time to talk.

Start a project: performance optimisation

Tell us a little about it. We reply within two working days.